Recon 2014 arrived, it was a four hour trip which we embarked on at 3 am with two hours sleep after a night of drinking!
I arrived at the venue where I saw all sorts of historical miniatures, very many seeming fascinating and some on a spectacular scale.
After gawking at everyones armies we set off
First mission was hasty attack! I was defending against the reluctant veteran cromwell list
The desert rats list I have heard of in legend (podcast). They do not give you much time to react as they are likely able to pull off an assault on turn one, much to my chagrin.
I failed in leaving him a corridor to move up, where he assaulted me from a position where my pak 40s could not have defensive fire. In this assault I lost a gun team, an infantry stand, and my observer for my nebs. At which point nebs ceased to be a unit of any merit, although it gave me something to withdraw later.
I sent the pumas to harass the artillery and draw forces away from the main thrust, to limited effect until I pulled them too.
My panthers popped out of ambush and did much damage, ultimately I was able to hold until turn 6 where I should have been able to pull the objective marker but I was forced to make a company morale which I promptly failed with reroll. We both agreed that with time and his force being mostly expended I would have won the game if I had passed.
Victory British 3-4
This opponent had artillery, 2 recon units, 2 infantry squads, and two churchill über units. All confident trained.
He sent his Churchills en masse to the town I was holding as thanks to mobile reserves I only had my two infantry platoons and pak40s in reserve, none of which are much use against the churchill. After the first turn I decided to win by breaking his company.
I popped out the pak40s and opened fire on his artillery wiping out a few but lacking firepower in one.
My mobilized platoon headed to the objective and storm trooped onto it, they would have to survive one round of open shooting.
Concentrated fire from the half tracks destroyed a universal carrier but became the target of an airstrike next turn, I forgot to fire my passenger fired aa guns, statistically I feel I had a good chance to destroy the plane. Only one was lost and they passed their morale to stay on the table.
On the left flank there was an attempted assault by an infantry squad but the defensive fire proved too much and got pushed back as they took many casualties. (His rolls for saves were miserable through out the game)
Throughout the game the left platoon never unpinned but was able to pull defensive fire like champs. One infantry squad fired at the infantry platoon causing one casualty that caused a morale check that they failed and ran.
Fire was poured on my left platoon but the tank hunter teams always passed their rolls. He assaulted multiple times with the Churchills but my defensive fire bailed and destroyed one tank per attempt, he still won so I pushed back the tank hunter teams deeper into town taking advantage of the buildings and the fact it was my next turn to dig in.
During this time, my panthers and pumas came in, decimating what was left of artillery, universal carriers, and the other infantry platoon which was not dug in.
This made them cease as operational units.
The Pumas were then destroyed by an airstrike.
The game ended when he charged into the square with the universal carriers taking five tank hunter and panzershrecks hits destroying one, bailing 2 which made them fail the assault causing the destruction of the unit. His final push was a failed attack by the churchills with the same attack and result. He failed his company check next turn.
The last three pictures give a good sense of the the entire game, it was aesthetically very pleasing to see the epic town battle and the noose closing
Last game of the day dust-off
I faced yet another infantry list which allowed me to attack finally! I was defender in the deployment so I was able to choose the side with the town and rob him of his strength, I then attacked due to the roll, ideal conditions.
This game worked out in text book conditions learned from my practice games. The only real danger came from two 17 pounders, one which was destroyed and the other in a crucial position but unable to see my panthers.
From there it was a systematic destruction of his 6 pounders and his attacking infantry out in the open, I was a stormtrooper away from winning a turn before.
He was able to assault once but he got massacred in defensive and return fire from everyone.
The observer took the church tower and was able to call down fire on anything that passed by. My mobilized platoon moved in on the right and was able to gather for an 11 stand assault, together with the panthers there was nothing my opponent could do
The results finally came in and I was able to take 4th overall and top axis commander
I had a stupendous time and met a lot of good people. I hope to be going to more and bigger tournaments soon.
Above is my list, I would love to take this to nationals