hobbies

CT armored vs Gepanzarte Panzergrenadier Lehr

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We rolled counter-attack, yet again for me!
I began with my go to tactic of digging an infantry platoon in, and sending the other one on halftracks to get the objective with an anti-tank weapon in ambush, usually pak40s. He decided to overwhelm the town with everything before my reserves came in, with all that fire power and his recon and tank phones it should be cake right?
He proceeds to tie the noose around my neck and begins to close in, pouring fire into my position. But failing every fire power test, I only lost a stand. But pinned I was and would remain that way for the rest of the game.

Let it be noted that we forgot the assaulting from cover rule which would have made me lost that flank quickly.

The panthers came in and began to tear through shermans while avoiding some tds.

Pressed for time mike gave up after I got an assault off on his infantry and failed to roll a 4 plus during several potentially devastating rounds of combat but finally I destroyed them, he saw it was going to be a drawn out fight and he wasn’t willing to see it through,
Victory Germany 5-2

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hobbies

Recon 2014 and my first tournament

Recon 2014 arrived, it was a four hour trip which we embarked on at 3 am with two hours sleep after a night of drinking!
I arrived at the venue where I saw all sorts of historical miniatures, very many seeming fascinating and some on a spectacular scale.
After gawking at everyones armies we set off
First mission was hasty attack! I was defending against the reluctant veteran cromwell list
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The desert rats list I have heard of in legend (podcast). They do not give you much time to react as they are likely able to pull off an assault on turn one, much to my chagrin.

I failed in leaving him a corridor to move up, where he assaulted me from a position where my pak 40s could not have defensive fire. In this assault I lost a gun team, an infantry stand, and my observer for my nebs. At which point nebs ceased to be a unit of any merit, although it gave me something to withdraw later.

I sent the pumas to harass the artillery and draw forces away from the main thrust, to limited effect until I pulled them too.

My panthers popped out of ambush and did much damage, ultimately I was able to hold until turn 6 where I should have been able to pull the objective marker but I was forced to make a company morale which I promptly failed with reroll. We both agreed that with time and his force being mostly expended I would have won the game if I had passed.
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Counter attack!
This opponent had artillery, 2 recon units, 2 infantry squads, and two churchill ├╝ber units. All confident trained.
He sent his Churchills en masse to the town I was holding as thanks to mobile reserves I only had my two infantry platoons and pak40s in reserve, none of which are much use against the churchill. After the first turn I decided to win by breaking his company.
I popped out the pak40s and opened fire on his artillery wiping out a few but lacking firepower in one.
My mobilized platoon headed to the objective and storm trooped onto it, they would have to survive one round of open shooting.
Concentrated fire from the half tracks destroyed a universal carrier but became the target of an airstrike next turn, I forgot to fire my passenger fired aa guns, statistically I feel I had a good chance to destroy the plane. Only one was lost and they passed their morale to stay on the table.

On the left flank there was an attempted assault by an infantry squad but the defensive fire proved too much and got pushed back as they took many casualties. (His rolls for saves were miserable through out the game)

Throughout the game the left platoon never unpinned but was able to pull defensive fire like champs. One infantry squad fired at the infantry platoon causing one casualty that caused a morale check that they failed and ran.
Fire was poured on my left platoon but the tank hunter teams always passed their rolls. He assaulted multiple times with the Churchills but my defensive fire bailed and destroyed one tank per attempt, he still won so I pushed back the tank hunter teams deeper into town taking advantage of the buildings and the fact it was my next turn to dig in.

During this time, my panthers and pumas came in, decimating what was left of artillery, universal carriers, and the other infantry platoon which was not dug in.
This made them cease as operational units.

The Pumas were then destroyed by an airstrike.

The game ended when he charged into the square with the universal carriers taking five tank hunter and panzershrecks hits destroying one, bailing 2 which made them fail the assault causing the destruction of the unit. His final push was a failed attack by the churchills with the same attack and result. He failed his company check next turn.

The last three pictures give a good sense of the the entire game, it was aesthetically very pleasing to see the epic town battle and the noose closing
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Last game of the day dust-off
I faced yet another infantry list which allowed me to attack finally! I was defender in the deployment so I was able to choose the side with the town and rob him of his strength, I then attacked due to the roll, ideal conditions.
This game worked out in text book conditions learned from my practice games. The only real danger came from two 17 pounders, one which was destroyed and the other in a crucial position but unable to see my panthers.
From there it was a systematic destruction of his 6 pounders and his attacking infantry out in the open, I was a stormtrooper away from winning a turn before.
He was able to assault once but he got massacred in defensive and return fire from everyone.
The observer took the church tower and was able to call down fire on anything that passed by. My mobilized platoon moved in on the right and was able to gather for an 11 stand assault, together with the panthers there was nothing my opponent could do
Victory 6-1

The results finally came in and I was able to take 4th overall and top axis commander

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I had a stupendous time and met a lot of good people. I hope to be going to more and bigger tournaments soon.

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Above is my list, I would love to take this to nationals

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hobbies

Gepanzarte Panzergrenadier Lehr vs (Attacking) Assaulting 1ID

Mission: hasty attack
Rob wanted to attack
It was a very very good game where we were neck in neck for a while. He proceeded to attack up the middle and on my right flank, we both think he hesitated too much with the middle group. He threw everything into the right flank which My infantry and halftracks were going to have huge trouble holding until my panthers arrived there. His NGFS was useless again. I moved up my pumas and got them killed again on the left flank when I should have been more cautious. I also daisy chained my half tracks to harass his artillery but after a question on wwpd that proved to be an illegal move, not too big a deal as they achieved nothing. After a huge fight across the river from the right hill he chose to charge his remaining infantry but it had limited success. We were both down to half a unit away from company morale, he was able to pump many jeep mg shots into my nebs but they passed platoon morale. I counterattacked with my infantry after destroying the jeep with combined fire power and his depleted unit stood no chance against my huge unit.
Victory 4-3 Germany

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hobbies

Gepanzarte Panzergrenadier Lehr vs 2nd ID

This mission was breakthrough?
We adjusted the measurements for our smaller table, pictures start after my first turn.
This game was special in that Rommel would be proud,
I decided to focus my mobile infantry in one side with my heavy hitters facing down his artillery.
I decides to have the pumas with the tanks in what was a gamble as his m10s were sure to turn up from reserve.
I chose to use them to lift gone to ground to begin punishing his artillery.
It was a short game where I double timed one unit of half tracks on my second turn to get the objective, while my artillery and tanks devastated his units that bombarded.
It would have been more of a game but he decided to dig in his unit that was supposed to take the objective instead of getting to position despite my warnings.

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Gepanzarte vs 8? Armored

This mission was surrounded, I wanted to test my force out on the defense. This could have been a much easier game for me but there was some wasting of units on my part. I was able to destroy most of the armor if not all, my only real threat was a concentrated infantry assault which killed two panthers and pushed deep on my south flank. The remaining panther survived combat against the 1ic 2ic and one more tank, and opening up with my machine guns followed by counter attack from my infantry was finally able to push back the attack and break the company before his m10s took out my last panther causing me to roll the company test.
Victory Germany
This game proved to me how much anti air is kind of a waste of points

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Uncategorized

Gepanzarte lehr vs Assault 1 ID

I lost the pictures to the game before but it was a glorious defeat, rob was able to fully encircle me. The game ended with only one depleted platoon with the 1ic surrounded in a farm, after my nebs, panthers and everything else was destroyed. It was my first experience against NGFS and it was devastating, it did not do much damage in this next game but it shaped most of my actions by sheer fear.

This game involved my fully mobilized forces advancing on the objectives, they took heavy fire on the way there. They got to their intended positions piecemeal and were never able to land an assault. This was partly due to the spacing I had on them to avoid a double wide template. I should have pushed harder on my southern flank but I just could not make the firepower saves on his anti tank guns.
This was an aesthetically pleasing game as I was able to see a wave of halftracks.
The inertia of the attack of spent and victory USA.

Personal victory of shooting down an AOP after a failed bombardment

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