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7 AD!

A tank on tank game with a desperate measures list
I was oh so stoked to use a minefield but the mission we rolled had no prepared positions, womp
I feel confident in my deployment, as stugs are solid on defensive and the panthers would draw the heaviest hitters. My infantry remained dug in.
Everything starts off well as I am able to destroy a few tanks and avoid the tank hunters while being able to destroy them
My panzer IVs arrived in a sweeping motion that should have statistically almost assured me of at least causing a motivation test and I whiff and he bounces the few hits,
I left them out too spread out and the next turn they just get wiped. After that begins the gradual collapse of my forces as the panthers and stugs are forced to run until finally the noose is closed around me and I fail a company command
5-2 win to mike and the Allies!

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Third battle in Italy

I was gathering as many armored assets as I could for a string of counter offensives towards monte cassino and the river valley when we received word that the mountain had fallen and our forces encircled. The offensive was to continue regardless when our train was stopped and redirected, the field marshal preferring to put my unit back in reserve. This turned out to be for good measure as today the Allies have invaded Anzio. Though their breakout efforts seem half hearted, they have been no less ferocious.

At a small estate in Padiglione woods, the owners having long abandoned the place, I was ordered to hold the line.
I was able dig in my infantry along the homestead, leaving pak40s and my panzer iii and ivs in ambush as reinforcements were being rushed to our aid.
Opposing me was a large infantry force, with an armored rifles platoon and tank hunters. They advanced in a large horde making the most use of the terrain to cover them. But the tank hunters were left exposed and the horde too tight.
My nebs were able to deal heavy damage to one platoon and pin both.
My ambushes were popped and began to rip through the units that could do the most damage, the tank hunters held tenaciously as the armored rifles ran.
After the destruction of these two units it was an easy matter as my reinforcements began streaming in pushing back the horde as my opponent whiffed pretty bad.
At the end of the battle I had lost no platoons but had not been able to use the flamm half track ( personal loss)
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Desperate Measures

Desperate measures battle with no artillery,
The game boiled down to a shooting match between panthers and IS2s where I made sure to keep them moving to fire until a turn that killed two but the panther held. Both our officers in command were killed as my panzer IVs pushed towards the objective, with his units unable to do enough damage it boiled down to an infantry charge that I was able to stave off by one hit!
6-1 Germany

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hobbies

Italy! 3rd rifles vs hg panzergrenadiers!

I continue the battle for Sant’ Ambrogio!
Following the success in holding the river, command of the 90 Sardinein was left to another commander and I was transferred to another unit which was preparing to mount localized counterattacks in the area.
After initial successes a portion of the 3rd rifles was surrounded!

Rob’s deployment was split between the two objectives, one unit of rifles held an objective with the american equivalent of 6 pounders, he had a unit of tanks hidden behind a building, his 105s and pioneers held the other objective, held in immediate ambush was his tank destroyers.

I had my nebs and a platoon with shrek and 1ic on my left flank, with my armor concentrated on my right flank. Stugs and pak40s were to face his shermans and 75mm cannons(?). My main push involved infantry guns, panzer iiis and ivs and an infantry platoon.

His immediate ambush deployed in a forest facing my panzers but thankfully I could move to avoid them.
I proceeded to run the stugs into the crops and open fire at the shermans, but doing nothing. My left infantry moved up heading towards the woods that held the tank destroyers remaining out in the open.

Rob moved up his shermans firing a pot shot at an 8rad and bailing it, he was able to kill a pak40 that moved with mortars. He took the chance to move his tank hunters to shred my infantry out in the open with machine gun fire but noticed they only had passenger fired AA! He then assaulted me but after many rounds of combat came out defeated. The infantry unit with 1ic then proceeded to dig in and do nothing for the rest of the game.

After that, my stugs proceeded to win the gun fight with the shermans as my panzer iiis amd ivs destroyed his artillery. The stugs were doing a great job destroying 75mm guns until rob pointed out I should just force the pioneers to the south to take motovation tests. I then concentrated my fire and did just that.
Victory Germany 6-1

This was one of a few games played tonight at my FLGS where the Axis came out with a 3-4, 4-3, and my own 6-1, with one last game going on before I left. It was a good turn out with everyone having fun.

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Panzergrenadiers vs Dismounted Cavalry

Italy! Sant’
Mission: breakthrough
Dismounter cavalry vs 90 Sandinein
A game against mike, he put both objectives together and launched his attack the first few turns involved him pushing up with Stuarts but leaving his shermans back, my artillery did not do much damage and my river line held firm.
He focused on my observers, but then my reserve panthers came in smack in the middle, they destroyed one tank and bailed another.
The next turn I lost a panther to concentrated stuart fire, but i began to fall back to my lines while opening fire, again limited response from my artillery.
At this point i began to reform my line, moving my pak 40s and HMGs to the river and making sure the infantry stands reformed along the river more than 4 inches away from any cover. My tanks skirted around taking pot shots and destroying units. After almost breaking his last non-bazooka AT he finally decided to charge but failed, by then his forces lost the inertia and he conceded.
6-1 Germany
I feel he should have pushed harder from the start with everything but he piecemealed his forces

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Muddy river?

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Panthers pop in, open fire and begin falling back to my lines

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Lose one but thats what gambles do

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hobbies

Gepanzarte vs British rifles(?)

Counter-attack again! Random rolling love this game.
I decided to leave gun teams facing him to pick off his heavy and light mortars while prepared to face his reinforcements. Both infantry platoons were to get to the far objective using their mobility and force him to attack me.
That was a success as I was able to get to position and dig in with both groups, his only reinforcements were a group of Shermans he was hoping to use to cut through the half tracks, but the position he chose to avoid my anti-tank guns allowed my infantry that dropped out of half tracks to be right in position.
The next turn saw them die to tank hunter teams and shreks.
This is where the game turned to the longest game of my life.
I denied his 17 pdrs having a clear view of my panthers while I slowly destroyed them,
His 6 pdrs began moving up eventually destroying the nebs and pak40s but getting wiped by panthers.
At this point his only effective anti-tank was air strikes that were rather unlikely.
The panthers began their lap around the table slowly wiping out his heavy mortars putting us both at exactly 50 percent forces with his light mortars one stand away from a platoon check.
There began the game of getting 6s to hit which tool forever, i ultimately called in the second platoon of infantry who were able to quickly get across in their half tracks and add their weight of fire. Finally I broke them, and in turn he failed a company morale
Four hours into it I finally won 4-3 a very neck in neck game, tremendous fun which spoke volumes on our characters and neither Julian or I wanted to give up

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20140507-131700.jpg turns 2 and 3 with half track advance. The 17 pdrs are in the trucks but they counted as halftracks, much more survivable

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Final positions, mechanized forces are my favorite due to rapid redeployment

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