Uncategorized

7 AD!

A tank on tank game with a desperate measures list
I was oh so stoked to use a minefield but the mission we rolled had no prepared positions, womp
I feel confident in my deployment, as stugs are solid on defensive and the panthers would draw the heaviest hitters. My infantry remained dug in.
Everything starts off well as I am able to destroy a few tanks and avoid the tank hunters while being able to destroy them
My panzer IVs arrived in a sweeping motion that should have statistically almost assured me of at least causing a motivation test and I whiff and he bounces the few hits,
I left them out too spread out and the next turn they just get wiped. After that begins the gradual collapse of my forces as the panthers and stugs are forced to run until finally the noose is closed around me and I fail a company command
5-2 win to mike and the Allies!

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hobbies

Gepanzarte vs British rifles(?)

Counter-attack again! Random rolling love this game.
I decided to leave gun teams facing him to pick off his heavy and light mortars while prepared to face his reinforcements. Both infantry platoons were to get to the far objective using their mobility and force him to attack me.
That was a success as I was able to get to position and dig in with both groups, his only reinforcements were a group of Shermans he was hoping to use to cut through the half tracks, but the position he chose to avoid my anti-tank guns allowed my infantry that dropped out of half tracks to be right in position.
The next turn saw them die to tank hunter teams and shreks.
This is where the game turned to the longest game of my life.
I denied his 17 pdrs having a clear view of my panthers while I slowly destroyed them,
His 6 pdrs began moving up eventually destroying the nebs and pak40s but getting wiped by panthers.
At this point his only effective anti-tank was air strikes that were rather unlikely.
The panthers began their lap around the table slowly wiping out his heavy mortars putting us both at exactly 50 percent forces with his light mortars one stand away from a platoon check.
There began the game of getting 6s to hit which tool forever, i ultimately called in the second platoon of infantry who were able to quickly get across in their half tracks and add their weight of fire. Finally I broke them, and in turn he failed a company morale
Four hours into it I finally won 4-3 a very neck in neck game, tremendous fun which spoke volumes on our characters and neither Julian or I wanted to give up

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20140507-131700.jpg turns 2 and 3 with half track advance. The 17 pdrs are in the trucks but they counted as halftracks, much more survivable

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Final positions, mechanized forces are my favorite due to rapid redeployment

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hobbies

Recon 2014 and my first tournament

Recon 2014 arrived, it was a four hour trip which we embarked on at 3 am with two hours sleep after a night of drinking!
I arrived at the venue where I saw all sorts of historical miniatures, very many seeming fascinating and some on a spectacular scale.
After gawking at everyones armies we set off
First mission was hasty attack! I was defending against the reluctant veteran cromwell list
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The desert rats list I have heard of in legend (podcast). They do not give you much time to react as they are likely able to pull off an assault on turn one, much to my chagrin.

I failed in leaving him a corridor to move up, where he assaulted me from a position where my pak 40s could not have defensive fire. In this assault I lost a gun team, an infantry stand, and my observer for my nebs. At which point nebs ceased to be a unit of any merit, although it gave me something to withdraw later.

I sent the pumas to harass the artillery and draw forces away from the main thrust, to limited effect until I pulled them too.

My panthers popped out of ambush and did much damage, ultimately I was able to hold until turn 6 where I should have been able to pull the objective marker but I was forced to make a company morale which I promptly failed with reroll. We both agreed that with time and his force being mostly expended I would have won the game if I had passed.
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Counter attack!
This opponent had artillery, 2 recon units, 2 infantry squads, and two churchill über units. All confident trained.
He sent his Churchills en masse to the town I was holding as thanks to mobile reserves I only had my two infantry platoons and pak40s in reserve, none of which are much use against the churchill. After the first turn I decided to win by breaking his company.
I popped out the pak40s and opened fire on his artillery wiping out a few but lacking firepower in one.
My mobilized platoon headed to the objective and storm trooped onto it, they would have to survive one round of open shooting.
Concentrated fire from the half tracks destroyed a universal carrier but became the target of an airstrike next turn, I forgot to fire my passenger fired aa guns, statistically I feel I had a good chance to destroy the plane. Only one was lost and they passed their morale to stay on the table.

On the left flank there was an attempted assault by an infantry squad but the defensive fire proved too much and got pushed back as they took many casualties. (His rolls for saves were miserable through out the game)

Throughout the game the left platoon never unpinned but was able to pull defensive fire like champs. One infantry squad fired at the infantry platoon causing one casualty that caused a morale check that they failed and ran.
Fire was poured on my left platoon but the tank hunter teams always passed their rolls. He assaulted multiple times with the Churchills but my defensive fire bailed and destroyed one tank per attempt, he still won so I pushed back the tank hunter teams deeper into town taking advantage of the buildings and the fact it was my next turn to dig in.

During this time, my panthers and pumas came in, decimating what was left of artillery, universal carriers, and the other infantry platoon which was not dug in.
This made them cease as operational units.

The Pumas were then destroyed by an airstrike.

The game ended when he charged into the square with the universal carriers taking five tank hunter and panzershrecks hits destroying one, bailing 2 which made them fail the assault causing the destruction of the unit. His final push was a failed attack by the churchills with the same attack and result. He failed his company check next turn.

The last three pictures give a good sense of the the entire game, it was aesthetically very pleasing to see the epic town battle and the noose closing
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Last game of the day dust-off
I faced yet another infantry list which allowed me to attack finally! I was defender in the deployment so I was able to choose the side with the town and rob him of his strength, I then attacked due to the roll, ideal conditions.
This game worked out in text book conditions learned from my practice games. The only real danger came from two 17 pounders, one which was destroyed and the other in a crucial position but unable to see my panthers.
From there it was a systematic destruction of his 6 pounders and his attacking infantry out in the open, I was a stormtrooper away from winning a turn before.
He was able to assault once but he got massacred in defensive and return fire from everyone.
The observer took the church tower and was able to call down fire on anything that passed by. My mobilized platoon moved in on the right and was able to gather for an 11 stand assault, together with the panthers there was nothing my opponent could do
Victory 6-1

The results finally came in and I was able to take 4th overall and top axis commander

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I had a stupendous time and met a lot of good people. I hope to be going to more and bigger tournaments soon.

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Above is my list, I would love to take this to nationals

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hobbies

Gepanzarte Panzergrenadier Lehr vs (Attacking) Assaulting 1ID

Mission: hasty attack
Rob wanted to attack
It was a very very good game where we were neck in neck for a while. He proceeded to attack up the middle and on my right flank, we both think he hesitated too much with the middle group. He threw everything into the right flank which My infantry and halftracks were going to have huge trouble holding until my panthers arrived there. His NGFS was useless again. I moved up my pumas and got them killed again on the left flank when I should have been more cautious. I also daisy chained my half tracks to harass his artillery but after a question on wwpd that proved to be an illegal move, not too big a deal as they achieved nothing. After a huge fight across the river from the right hill he chose to charge his remaining infantry but it had limited success. We were both down to half a unit away from company morale, he was able to pump many jeep mg shots into my nebs but they passed platoon morale. I counterattacked with my infantry after destroying the jeep with combined fire power and his depleted unit stood no chance against my huge unit.
Victory 4-3 Germany

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hobbies

Gepanzarte Panzergrenadier Lehr vs 2nd ID

This mission was breakthrough?
We adjusted the measurements for our smaller table, pictures start after my first turn.
This game was special in that Rommel would be proud,
I decided to focus my mobile infantry in one side with my heavy hitters facing down his artillery.
I decides to have the pumas with the tanks in what was a gamble as his m10s were sure to turn up from reserve.
I chose to use them to lift gone to ground to begin punishing his artillery.
It was a short game where I double timed one unit of half tracks on my second turn to get the objective, while my artillery and tanks devastated his units that bombarded.
It would have been more of a game but he decided to dig in his unit that was supposed to take the objective instead of getting to position despite my warnings.

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Uncategorized

Gepanzarte lehr vs Assault 1 ID

I lost the pictures to the game before but it was a glorious defeat, rob was able to fully encircle me. The game ended with only one depleted platoon with the 1ic surrounded in a farm, after my nebs, panthers and everything else was destroyed. It was my first experience against NGFS and it was devastating, it did not do much damage in this next game but it shaped most of my actions by sheer fear.

This game involved my fully mobilized forces advancing on the objectives, they took heavy fire on the way there. They got to their intended positions piecemeal and were never able to land an assault. This was partly due to the spacing I had on them to avoid a double wide template. I should have pushed harder on my southern flank but I just could not make the firepower saves on his anti tank guns.
This was an aesthetically pleasing game as I was able to see a wave of halftracks.
The inertia of the attack of spent and victory USA.

Personal victory of shooting down an AOP after a failed bombardment

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Standard
Uncategorized

Mission: Dust off
Disclaimer: Rob was the one that pointed out the most pivotal move this game to me.
Gepanzerte Panzergrenadierkompanie (Lehr)

  • Gepanzerte Panzergrenadierkompanie HQ with 2 Panzershrecks
  • Gepanzerte Panzergrenadier Lehr Platoon
  • Gepanzerte Panzergrenadier Lehr Platoon
  • Gepanzerte Panzergrenadier Anti-tank Gun Platoon
  • PanzergrenadierScout Platoon
  • Panther Platoon
  • Puma Panzerspäh Platoon
Glider Rifle Company (with 6th A.D.)

  • Glider Rifle Company HQ
  • Glider Rifle Platoon
  • Glider Rifle Platoon
  • Glider Machine-gun Platoon
  • Tank Destroyer Platoon (Trained)
  • Airborne Engineer Combat Platoon
  • Glider Anti-tank Platoon
  • Glider Field Artillery Battery
  • Corps Field Artillery Battery
  • Corps Field Artillery Battery (155)
  • Air Observation Post

SETUP AND DEPLOYMENT

UNITS IN RESERVE
Gepanzerte Panzergrenadierkompanie (Lehr)

  • Panzer Lehr Platoon
  • Scouts
Glider Rifle Company (with 6th A.D.)

    DEPLOYMENT SUMMARY
    Gepanzerte Panzergrenadierkompanie (Lehr): So that doesn’t really share much, I forgot to take a picture of the whole thing but my panthers were going to push up on the closer objective while the armoured unit was going to come in and push up the left. My artillery was going to commit to anti-battery.
    Glider Rifle Company (with 6th A.D.): His artillery was on the upper left corner, double layered. He had pioneers pushing to the objective and a unit moving forward towards my line.

    TURN 1

    I just move up my panthers, hoping to get some pot shots at his in the open infantry

    Rude airplane moves up to spot

    COMBAT CASUALTY SUMMARY
    Gepanzerte Panzergrenadierkompanie (Lehr)

      Glider Rifle Company (with 6th A.D.)

        TURN 1 SUMMARY
        Gepanzerte Panzergrenadierkompanie (Lehr): I reposition my panthers and do not much else.
        Glider Rifle Company (with 6th A.D.): The artillery strikes rain down but do nothing.

        TURN 2

        I receive fire

        COMBAT CASUALTY SUMMARY
        Gepanzerte Panzergrenadierkompanie (Lehr)

          Glider Rifle Company (with 6th A.D.)

            TURN 2 SUMMARY
            Gepanzerte Panzergrenadierkompanie (Lehr): I open up on the unit out in the open unit
            Glider Rifle Company (with 6th A.D.): I take fire but still no damage

            TURN 3

            Right flank positions at the end of turn, his unit has

            Panzergrenadiers come in, this is where rob tells me I can advance from 16 inches forward to artillery he forgot to dig in

            Who promptly open up

            AND pass their stormtrooper.

            You bastard.

            COMBAT CASUALTY SUMMARY
            Gepanzerte Panzergrenadierkompanie (Lehr)

              Glider Rifle Company (with 6th A.D.)

              TURN 3 SUMMARY
              Gepanzerte Panzergrenadierkompanie (Lehr): Continue the advance on the right, my reserves came in and pushed up hard on the artillery. Text-book.
              Glider Rifle Company (with 6th A.D.): Still ineffective artillery fire, my right flank is attacked by a group of pioneers but holds off an assault

              TURN 4

              My right flank

              Panthers moving in on the unit which has utterly failed to dig in, to the right you see his attacking unit

              On the left flank the armoured unit is able to assault the artillery.

              Destroying one unit, and having an awkward consolodation movement into the woods.

              He continues the push up the center, and fails to dig in

              COMBAT CASUALTY SUMMARY
              Gepanzerte Panzergrenadierkompanie (Lehr)

              • 1 half track and 2 stands.
              Glider Rifle Company (with 6th A.D.)

              • One artillery battery
              TURN 4 SUMMARY
              Gepanzerte Panzergrenadierkompanie (Lehr): I am holding off well on the right, allowing me to push up on the left and center. His inability to dig in is really helping.
              Glider Rifle Company (with 6th A.D.): He is now put on the back foot as this turn is forced to be a reactionary turn.

              TURN 5

              COMBAT CASUALTY SUMMARY
              Gepanzerte Panzergrenadierkompanie (Lehr)

              • 1 half track and 2 stands.
              Glider Rifle Company (with 6th A.D.)

              • One artillery battery
              • Most of another artillery battery
              • Infantry stands
              TURN 5 SUMMARY
              Gepanzerte Panzergrenadierkompanie (Lehr): My panzer lehr are still pushing up the left, winning the assault, the scouts move up to help machine gun the infantry squad that has still failed to dig in.
              Glider Rifle Company (with 6th A.D.): He brings in his m10s and tries to move them up to push on the only open side

              TURN 6

              COMBAT CASUALTY SUMMARY
              Gepanzerte Panzergrenadierkompanie (Lehr)

              • 1 half track and 2 stands.
              Glider Rifle Company (with 6th A.D.)

              • One artillery battery
              • Most of another artillery battery
              • Infantry stands
              TURN 6 SUMMARY
              Gepanzerte Panzergrenadierkompanie (Lehr): I open up on his m10s and do nothing, the panzer lehr are moving up on the left and im closing the noose around the middle as both the panzer lehr swing around and the panthers and scouts close in.
              Glider Rifle Company (with 6th A.D.): He begins to push with everything he has, his newly arrived scouts and infantry move up with the m10s

              TURN 7

              COMBAT CASUALTY SUMMARY
              Gepanzerte Panzergrenadierkompanie (Lehr)

              • 1 half track and 2 stands.
              Glider Rifle Company (with 6th A.D.)

              • One artillery battery
              • Most of another artillery battery
              • Infantry stands
              TURN 7 SUMMARY
              Gepanzerte Panzergrenadierkompanie (Lehr): The noose closes.
              Glider Rifle Company (with 6th A.D.): His right flank makes contact, opening up with everything initially and assaulting with his m10s, which I push back with 5 pins to his open top ( did we do this right?). He also assaults with infantry and is pushed back.

              TURN 8

              He drops smoke

              COMBAT CASUALTY SUMMARY
              Gepanzerte Panzergrenadierkompanie (Lehr)

              • 1 half track and 2 stands.
              Glider Rifle Company (with 6th A.D.)

              • One artillery battery
              • Most of another artillery battery
              • Infantry stands
              TURN 8 SUMMARY
              Gepanzerte Panzergrenadierkompanie (Lehr): My half tracks, panthers, and scouts prove too much for the group in the middle. The panzergrenadiers move up on the top objective as the noose closes.
              Glider Rifle Company (with 6th A.D.): He throws everything in to one last push, his mortars drop smoke on my infantry on the right, everything opens fire but fails to create casualties. With his final assault he fails to make it and I win the game the next turn.
              6-1 Victory Germany, this worked out perfectly for me. It was a textbook example of all the strengths of my list. Rob also had terrible luck with his confident trained units, but I feel no remorse for him because of the next game we had…

              Generated by WWPD’s BatRepper Software.

              Gepanzerte Panzergrenadierkompanie (Lehr) VS Glider Rifle Company Road to Tournament

              Aside
              hobbies

              Gepanzerte Panzergrenadierkompanie (Lehr) (F) VS Tank Company 4th Division

              I hate jumbos

              Hasty retreat, I was defender
              We were both pretty drunk but did played quite succesfully
              Gepanzerte Panzergrenadierkompanie (Lehr) (F)

              • Easy Eight HQ
              • Tank Platoon with Jumbo
              • Tank Platoon with Jumbo
              Tank Company 4th Division

              • Gepanzerte Panzergrenadierkompanie HQ
              • Gepanzerte Panzergrenadier Lehr Platoon
              • Gepanzerte Panzergrenadier Lehr Platoon
              • Anti-tank Gun Platoonnk Hunters
              • Scouts
              • Panthers
              • Rocket Launcher Battery
              • Flak 88s

              SETUP AND DEPLOYMENT

              My army, again the proxies are temporary

              The map, unfortunately we keep getting long ways battles

              Right flank with panthers in cover, CiC awkwardly facing the wrong way

              88 holding left

              UNITS IN RESERVE
              Gepanzerte Panzergrenadierkompanie (Lehr) (F)

              • Nebs
              • Scout Cars
              Tank Company 4th Division

                DEPLOYMENT SUMMARY
                Gepanzerte Panzergrenadierkompanie (Lehr) (F): I divide my anti tank assets, and spread out my tank hunter teams
                Tank Company 4th Division: Mike deploys heavily on my left flank

                TURN 1

                Mike pushes up so that the easy eights may still fire full rof but have no success

                My retaliation is swift, but he passes his Motivation test

                COMBAT CASUALTY SUMMARY
                Gepanzerte Panzergrenadierkompanie (Lehr) (F)

                  Tank Company 4th Division

                  • 2 Shermans
                  TURN 1 SUMMARY
                  Gepanzerte Panzergrenadierkompanie (Lehr) (F): Retaliatory Fire
                  Tank Company 4th Division: Turn 1 has Mike move all his units forward

                  TURN 2

                  All up in my face

                  Pak 40 ambush

                  Panthers reacting to Shermans, failed stormtrooper to get out of line of sight

                  COMBAT CASUALTY SUMMARY
                  Gepanzerte Panzergrenadierkompanie (Lehr) (F)

                    Tank Company 4th Division

                    • 2 Shermans
                    • Easy Eight
                    TURN 2 SUMMARY
                    Gepanzerte Panzergrenadierkompanie (Lehr) (F): More fire takes on unit out of commision
                    Tank Company 4th Division: Full advance forcing my entire army to react

                    TURN 3

                    I need to use my panthers more conservatively…

                    COMBAT CASUALTY SUMMARY
                    Gepanzerte Panzergrenadierkompanie (Lehr) (F)

                      Tank Company 4th Division

                      • 2 Shermans
                      TURN 3 SUMMARY
                      Gepanzerte Panzergrenadierkompanie (Lehr) (F): Turn of Casualties
                      Tank Company 4th Division: Finally he starts hitting and ripping through my armor but has to face all my tank teams

                      TURN 4

                      Fearless opponents 😦

                      COMBAT CASUALTY SUMMARY
                      Gepanzerte Panzergrenadierkompanie (Lehr) (F)

                        Tank Company 4th Division

                        • 1 platoon
                        • Tank hunters
                        • 76 Sherman Easy Eight and Sherman
                        TURN 4 SUMMARY
                        Gepanzerte Panzergrenadierkompanie (Lehr) (F): I am able to clear out the platoon but he passes his motivation
                        Tank Company 4th Division: Moves up last few shermans for one final push

                        TURN 5

                        COMBAT CASUALTY SUMMARY
                        Gepanzerte Panzergrenadierkompanie (Lehr) (F)

                          Tank Company 4th Division

                          • 1 platoon
                          • Tank hunters
                          TURN 5 SUMMARY
                          Gepanzerte Panzergrenadierkompanie (Lehr) (F): Finally pour enough casualties for him to start taking company motivation tests and it took him about 3 turns to fail
                          Tank Company 4th Division: Final push meets with failure
                          A win that should have been maybe a little easier with my lists, but finally get a second victory against mike who has found his niche game, we were both kind of slurring by the end of it but another great game

                          Generated by WWPD’s BatRepper Software.

                          Standard
                          hobbies, Uncategorized

                          A Overlord/Atlantik Wall battle against my friend mike,
                          please excuse any proxies as we are still acquiring and buying our relevant units.
                          Gepanzerte Panzergrenadierkompanie (Lehr) (F)

                          • Pzgren HQ
                          • Pzgren Lehr
                          • Pzgren Lehr
                          • Pzgren Anti-tank gun
                          • Panzer Scout
                          • Panther Platoon
                          • Rocket Launcher Battery
                          2nd I.D.

                          • Rifle Company hq
                          • Rifle Platoon
                          • Rifle Platoon
                          • Rifle Platoon
                          • Weapons Platoon
                          • Machine Gun Platoon
                          • Anti-tank Platoon
                          • Independent Tank Platoon
                          • Tank Destroyer Platoon
                          • Field Artillery Battery

                          SETUP AND DEPLOYMENT

                          Right flank deployment

                          Left flank, the heavy artillery are proxies for flak 8.8, the halftracks were pushed up aggresively

                          Rocket Launchers in the back with observer in the building

                          Bofurs are proxy for security system, we like to be lenient withour proxies

                          Anti Tank guns in a forest on my left flank

                          UNITS IN RESERVE
                          Gepanzerte Panzergrenadierkompanie (Lehr) (F)

                          • No Reserves
                          2nd I.D.

                          • Stuarts
                          • Infantry teams
                          DEPLOYMENT SUMMARY
                          Gepanzerte Panzergrenadierkompanie (Lehr) (F): The big Panzergrenadier group was to push up the middle, the panzer iii bikes were to lift gone to ground on that most forward infantry unit. The Panthers were to move up on his AT 9 guns. Nebs were to smoke bombard to cover the advancing mixed assortment of halftracks.
                          2nd I.D.: With his units to be split into reserve Mike begins with his improv security section, dug in infantry unit, anti tank platoon, and artillery. I see the strength of high number of platoons in all infantry lists.

                          TURN 1

                          First moves, the halftracks are sacrificing their own line of sight for the flak and paks, the panzer iii bikes lifts gone to ground on the closest unit

                          Second unit moves up in support

                          After a few casualties and a pinning, my panzergrenadiers assault

                          Panzergrenadiers win, capturing an armored car in the process

                          I am too aggressive with the Panthers and open them up for the m10s to get flank shots obliterating them

                          My return fire wipes them out but there goes my hammer as at this point my big group of panzergrenadiers start taking casualties

                          His HMGs arrive and set up along a hedge

                          His artillery pounds my mixed group, only pinning my flak 88 but no casualties

                          COMBAT CASUALTY SUMMARY
                          Gepanzerte Panzergrenadierkompanie (Lehr) (F)

                            Parachute Rifle Company (with 4th A.D.)

                              TURN 1 SUMMARY
                              Gepanzerte Panzergrenadierkompanie (Lehr) (F): I push up hard, being able to get off a solid attack and putting me in a position to take the objective early if I can only hold
                              Parachute Rifle Company (with 4th A.D.): Units are forced back, taking first casualties of the game.

                              TURN 2

                              My units move up to try to take the objective as he has noone near enough to contest

                              Using his tanks to range in more easily i am able to drop a smokescreen to try to protect the panzergrenadiers

                              He moves up his HMGs and his stuarts and begins to open fire on infantry out of cover, this is looking bleak

                              COMBAT CASUALTY SUMMARY
                              Gepanzerte Panzergrenadierkompanie (Lehr) (F)

                                Parachute Rifle Company (with 4th A.D.)

                                  TURN 2 SUMMARY
                                  Gepanzerte Panzergrenadierkompanie (Lehr) (F): I become over aggresive and take casualties and the biggest amount of points in my army
                                  Parachute Rifle Company (with 4th A.D.): All units are moved forward as he springs the most deadly of m10 strikes

                                  TURN 3

                                  The highlight of my turn is digging in the infantry and firing a battery pinning two squads, I am also able to take out a Stuart

                                  He moves up his stuarts and an infantry squad opening fire and clearing me away from those objectives. After this i knew i just didnt have enough to push him back Victory AMERICA

                                  COMBAT CASUALTY SUMMARY
                                  Gepanzerte Panzergrenadierkompanie (Lehr) (F)

                                    Parachute Rifle Company (with 4th A.D.)

                                      TURN 3 SUMMARY
                                      Gepanzerte Panzergrenadierkompanie (Lehr) (F): Innefectual shooting, one battery is effective
                                      Parachute Rifle Company (with 4th A.D.): He pushes forward with everything, choking me with his superior numbers

                                      COMBAT CASUALTY SUMMARY
                                      Gepanzerte Panzergrenadierkompanie (Lehr) (F)

                                        Parachute Rifle Company (with 4th A.D.)

                                          A great game with a good friend, we started getting pretty drunk by the end of it. I have a lot to learn and improve on my tactics if I wish to have any success with this list
                                          Victory USA

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